raw | space

Last week I created raw | space for the js13kGames competition. That means a zip file containing the minified JavaScript code and all assets has to be less than 13kB big.

It turned out to be a multiplayer space war game inspired by the mechanics from Konquest. All players play in the same universe, so there are “Rubberband mechanics” in place to ensure that new joining players still have a chance to become the master of the universe and get an entry in the hall of fame.

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Ludum Dare 28


It has been quite some time since I last posted something, but studying keeps me busy.

This weekend I’ve been taking part in Ludum Dare 28 and wrote a small game in 48 hours.

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Ludum Dare 27

I participated in the 27th ludum dare and you can find my game here:

I also streamed the whole development to twitch:

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continue the space game

In the last week I added a few things to the small space game like life, items and a randomly generated “world”.

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new rtc android alpha build

A long time ago (at the end of the last year) I started to port my two-week game “return the colors” to android and add many improvements. At the end of the month I was distracted by many other things (mostly school :( ) and the project fell into oblivion.

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