Pong on Microcontroller with Rust

In the last two weeks I took a practical course at university. We got an introduction into Rust and then were split up into teams to write something for the STM32F746G discovery microcontroller. A fellow student and I decided to create a simple pong clone with networked multiplayer.

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Global Game Jam 2018

Hey, I finally got around to making a game again!

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Two gamejams in two weeks

In the last two weeks I took part in two gamejams. Both times we used the Unity engine so I was able to learn more about it.

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Darkness & Lighting

I’m currently busy working on my bachelor thesis. But for my exam at the TECO I needed to write a game for the Connection Machine.

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Ludum Dare 34

I took part in Ludum Dare again and this is my result.

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raw | space

Last week I created raw | space for the js13kGames competition. That means a zip file containing the minified JavaScript code and all assets has to be less than 13kB big.

It turned out to be a multiplayer space war game inspired by the mechanics from Konquest. All players play in the same universe, so there are “Rubberband mechanics” in place to ensure that new joining players still have a chance to become the master of the universe and get an entry in the hall of fame.

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libGDX 1.0

Ludum Dare 28


It has been quite some time since I last posted something, but studying keeps me busy.

This weekend I’ve been taking part in Ludum Dare 28 and wrote a small game in 48 hours.

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Ludum Dare 27

I participated in the 27th ludum dare and you can find my game here:

I also streamed the whole development to twitch:

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continue the space game

In the last week I added a few things to the small space game like life, items and a randomly generated “world”.

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